Silent hunter 4 mods list12/20/2023 CareerStart.upc, Flotillas.upc, PatrolObjective.cfg from REAL FLEET BOAT IJN Shinano (original work by Nauticas 42 and upgraded by FOTRS) So therefore, as an example, if you are 15 to 17nm from the Shortland Islands during the Battle of Guadalcanal, some of the Tokyo Express missions may not generate. (b)Because of a design feature that prevents ships from spawning within 20km of ownship, you may see cases were historical events do not correctly generate. The reason is that I'm making hand edits to these files to ensure that the tracks generate on time If you do, you will cause All the tracks within the layer to longer generate correctly. (a) For those of you who enjoy reverse engineering, if you use the SH4MissionEditor on the Battle or Task Forces layers, under no circumstances make changes or select ok in the Group Properties window. This should make life a little more interesting. Since I haven't changed the spawn rate in awhile, there are major changes to the single ship campaign layer. To ensure compatibility with TMO 18x/19x and RFB 2.x Item6: ALL the Japanese Single Merchant / Convoy Layers using the random radius approach that I developed for OM. New special operations missions are based of actual patrol logs. Item5: All Stock Special Ops missions have been disabled. Item4: Every Patrol and Sink Objective file has been rewritten from scratch and now provides more detail information to execute the mission. your not going to see 4 Yamato in the same TF in 1943. One of the key item is there is virtually nothing left of the stock layers The recreation of the ships within each layer is more realistic for that time of the war, i.e. Item3: Using the SH4 Batch Mission Editor v0.4' and custom script files, ships within the various layers have been recreated and the routes they travel have been change to have zigzags and various speeds. (A copy of this document can be found in the support section of RSDRC) Items2: Using the Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, RSRDC has recreated 1055 convoys from early 1942 to the end of war. A Pseudo Random tracks is a random generated track file that is generates only once and along with hand edited changes that are not supported by the SH4MissionEditor, will ensure no matter when you start a campaign, the tracks will generate where and when they are supposes to. Item1: All battle layers have been rewritten from scratch, using Pseudo Random track' generation. Install with JSGME in the following order If you load a mod up, after RSRDC or OM and JSGME generates a conflict warning and you go ahead and loaded it anyway and RSRDC / OM no longer works correctly, It is NOT my problem, so don't ask me to fix it, because I won't. I do not look at very possible mod that is out there. The Special missions are also sub-standard and need work. The mission objectives are sub-standard and need a major rewrite The various Taskforce, Convoy, and Merchant layers that are total devoid of reality. The reason for this is that these layers are written in a Scripted format that is completely unreliable when playing in Career mode. BurmaJawa.mis, BattleOfMidway.mis, BattleofGuadalcanal.mis, etc) are sub-standard, not only from a ship content point of view but also from a track generation point of view and in my view completely un-reliable from a game play point of view. Run Silent, Run Deep, the Campaign (RSRDC) is a major rewrite of the campaign layers of SH4 and is designed to overcome the following major stock campaign problems:
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |